Meshy V7.1
Meshy V7.1 from Meshy improves on V7 with geometry resolution up to 4K and refined Smart Topology. It converts a text prompt, a single image, or multiple angle views into a fully textured, PBR-ready 3D mesh with game-ready topology. It targets professional 3D artists and game studios who need production-ready assets with configurable polygon counts, optional auto-rigging, and animation presets.
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Meshy V7.1 from Meshy improves on V7 with geometry resolution up to 4K and refined Smart Topology. It converts a text prompt, a single image, or multiple angle views into a fully textured, PBR-ready 3D mesh with game-ready topology. It targets professional 3D artists and game studios who need production-ready assets with configurable polygon counts, optional auto-rigging, and animation presets.
Connect Claude, Cursor, VS Code, or Codex to Layer’s MCP server and Meshy V7.1 becomes a tool your agent can reach for — it picks the parameters, runs the generation, and shows you the result in the conversation.
https://mcp.app.layer.ai/mcpAsk your agent
“Use Meshy V7.1 to model a wooden treasure chest with iron bands, game-ready.”
execute_forge({
"base_model_id": "meshy-v7.1",
"prompt": "A wooden treasure chest with iron bands, game-ready",
"batch_size": 1
})Authenticate with a personal access token, post the model’s own form, and poll the inference until it completes. Every field below is accepted by this endpoint.
# Start the generation — returns an inference id straight away.
curl -X POST https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/base-models/meshy-v7.1/inferences \
-H "Authorization: Bearer $LAYER_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"prompt": "A wooden treasure chest with iron bands, game-ready"
}'
# Poll until status is "complete" — the response then carries the asset URLs.
curl https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/inferences/$INFERENCE_ID \
-H "Authorization: Bearer $LAYER_TOKEN"- prompt string
- seed integer
- face_limit integerdefault 30000200–300000
- The maximum number of faces in the output mesh.
- quad_mesh boolean
- include_textures booleandefault true
- pbr_materials booleandefault false
- detailed_geometry boolean
- remesh_geometry booleandefault true
- enable_rigging boolean
- pose_mode enumdefault NONENONE, A_POSE, T_POSE
- guidance_file_init_image file[]
- Views of the same subject, in any order
- guidance_file_texture_image file[]
- Texture applied to the 3D model
- prompt_language string
Create amazing 3D assets with Meshy V7.1 on Layer
The complete content creation platform for modern game teams. From concepting to polished in-game assets - across Image, 3D, Video, and Audio.
Why use Meshy V7.1 for 3D?
High-quality 3D generation
Meshy V7.1 produces clean geometry, accurate proportions, and detailed surfaces suitable for game-ready assets and prototyping.
Engine-ready output
Exports in standard formats compatible with Unity, Unreal Engine, and Blender. PBR materials and clean topology where supported.
Rapid prototyping
Go from concept to 3D asset in minutes. Ideal for early-stage exploration, shop items, and LiveOps content.

Rapid 3D asset prototyping for game development
Go from concept image to 3D model in minutes. Ideal for evaluating designs, testing in-engine, and building asset libraries.

Shop items and cosmetic content for LiveOps
Generate 3D items, weapons, and cosmetics for live service updates. Keep your content pipeline flowing without bottlenecks.

Marketing renders and promotional 3D content
Create polished 3D renders for store listings, social media, and ad creatives without heavy production overhead.
FAQ
How much does Meshy V7.1 cost? Is it free?+
How does Layer's pricing work?+
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.
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Meshy V7
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Hunyuan 3D UV Unwrap
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Rebuilds an existing mesh's UV layout so it is ready to texture. Geometry is kept as-is and the result is untextured.
Tripo P2
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Tripo P2. Text or a single image to a textured 3D mesh with PBR, quad topology, and a 48 to 50,000 face budget.
Hunyuan 3D v3.1 Part
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Splits a 3D FBX model into separate parts with Hunyuan 3D v3.1.