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AI Audio Inpainting

Fix One Moment Without Redoing the Whole Track

Select a section of a clip and regenerate just that moment, keeping the rest as it was.

Exploration loop · 16 bars
  • Victory stinger · 4 bars
  • In-game loop
  • Game-over sting
  • Combat loop · 16 bars
  • Menu loop
  • Omen 8 s · Assault 20 s · Climax 24 s · Tail 8 s

Audio Inpainting

Most audio that misses does not miss everywhere. A score is right apart from one fill, an ambience bed is perfect until a stray click, a hit lands well but its tail is wrong. Regenerating the whole clip throws away everything that already works, and editing around the problem by hand eats an afternoon.

Audio Inpaint on Layer regenerates one section of a clip and leaves the rest alone. Select the moment on the waveform, describe what should be there, and Layer fills it in a way that fits what plays before and after.

01

Key capabilities

  • Select the Moment on the Waveform

    Mark the exact section that needs to change. Everything outside the selection is kept as it was.

  • Describe the Replacement

    Write what should play there instead, a different fill, a cleaner gap, a heavier hit, and Layer generates it in the clip's own sound.

  • Music and Sound Effects

    Choose a model built for music or one built for sound effects and ambience, so a bar in a score and a moment in a foley take are both fixable.

  • Blended Into the Clip

    The new section is generated against the audio around it, so it sits in the clip rather than sounding pasted in.

  • Iterate One Fix at a Time

    Run the tool again on the result to fix the next moment, keeping every pass you are happy with and discarding the rest.

02

How it works

  1. Upload the clip

    Bring in a music cue, a sound effect or an ambience, whether generated on Layer or recorded elsewhere.

  2. Select and describe

    Mark the section to replace on the waveform and describe what should play there.

  3. Review and export

    Listen back in context, run it again if needed, and export the fixed clip or carry it on to Extend Audio or the timeline.

03

Built for game production

  • Approved Cues, Late Notes

    When feedback lands on one moment of an approved track, fix that moment instead of reopening the whole cue.

  • Foley and Ambience Repair

    Remove a click, a bump or an unwanted sound from a loop or a take by replacing it with something that belongs.

  • Stingers and Transitions

    Rework the drop, the swell or the final hit of a cue so it lands on the beat the scene needs.

  • UA Creative Variants

    Change one moment of an ad's soundtrack for a new variant without re-scoring the whole spot.

04

Related features

Questions about Audio Inpainting

What is audio inpainting?+

Audio inpainting regenerates a chosen section of a clip from a text description while leaving everything around it untouched. It is the audio equivalent of inpainting an image: fix the part that is wrong and keep the part that already works.

How do I choose which part gets replaced?+

Upload the clip, select the section on its waveform, and describe what should be there instead. Only that section is regenerated, and it is blended back into the clip around it.

Does it work on music and sound effects?+

Yes. Audio Inpaint runs on models built for music and on models built for sound effects and ambience, so you can fix a bar in a score or a moment in a foley take with the same tool.

Can I fix several moments in one clip?+

Each run regenerates one section. To fix more than one moment, run it again on the result and select the next section, keeping every pass you are happy with.

When should I inpaint instead of generating a new clip?+

When most of the clip is right. Regenerating the whole cue risks losing the parts the team already approved; inpainting changes only the moment that needs it.

Try Audio Inpainting today

Keep the take you love and fix the moment you don't. Inpaint your first clip free on Layer.

Inpaint audio
Featured models
A
ACE-Step

Fast open-source music generation with lyrics alignment, remixing, and audio editing.

Mirelo SFX 1.6

Sound effects generation and editing with text-to-audio and audio inpainting.

Stable Audio 3 Medium

Full songs and long scores up to six minutes, with restyle, extend and inpaint.

Stable Audio 3 Small Music

Fast, low-cost music up to two minutes, with restyle, extend and inpaint.

Stable Audio 3 Small SFX

Fast sound effects with restyle, extend and inpaint.

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