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AI Uv Unwrap

Clean UVs for Any Mesh, Geometry Untouched

Lay a mesh's surface out flat with a fresh UV layout, ready to paint, bake or retexture.

UV Unwrap

A mesh without a usable UV layout is a mesh nobody can texture. Generated models, scans and legacy exports routinely arrive with UVs that are fragmented, stretched or missing entirely, and cutting seams and packing islands by hand is slow, fiddly work that sits between a finished model and the texture artist who is waiting on it.

UV Unwrap on Layer lays out fresh UV coordinates on an existing model. Upload a mesh, pick an unwrap model, and get back the same geometry with a clean layout, ready to paint by hand, bake onto, or send straight into Retexture.

01

Key capabilities

  • A Fresh UV Layout

    Layer places seams and lays the surface out into islands, so the result is ready for texturing rather than another round of cleanup.

  • Geometry Kept As-Is

    Only the UVs change. The silhouette, topology and polycount you approved come back exactly as you sent them.

  • Textures, Rig and Animation Carried Over

    When a mesh is already textured, rigged or animated, choose the model that remaps its existing textures, rig and animation onto the new layout, so re-unwrapping does not mean starting again.

  • A Choice of Unwrap Models

    Several unwrap models sit behind the one tool. Pick the one that suits the mesh in front of you, from an untextured mesh ready for painting to a full re-unwrap of a finished asset.

  • Part of the 3D Toolkit

    UV Unwrap sits beside Remesh, Retexture, Segment and Rig & Animate, so a generated model can go from raw output to textured, game-ready asset in one place.

02

How it works

  1. Bring in a mesh

    Start from a model you generated on Layer, an upload from your DCC tool, or a legacy asset whose UVs need replacing.

  2. Choose an unwrap model

    Pick the model that fits the job: a clean layout on an untextured mesh, or a re-unwrap that keeps what is already on the asset.

  3. Texture the result

    Download the unwrapped mesh for painting in your own tools, or send it to Retexture to generate new materials on the fresh layout.

03

Built for game production

  • Generated Asset Pipelines

    Generation gets a model to the right shape fast. UV Unwrap gives it the layout texturing needs, closing the gap between a promising mesh and one an artist can finish.

  • Hand-Painted Styles

    Painters need islands they can read. A clean layout makes hand-painting and touch-up work practical on models that started life as generated output.

  • Baking and Material Work

    Normal, AO and other baked maps depend on a sensible UV layout. Unwrap first and bakes come out without the stretching and overlap that ruin them.

  • Legacy Asset Refresh

    Older models with broken or overlapping UVs can be brought back into service for a remaster or a new event, without rebuilding them from scratch.

04

Related features

Questions about UV Unwrap

What does UV Unwrap do?+

It lays out new UV coordinates on an existing 3D model, flattening its surface into islands a texture can be painted or baked onto. The mesh's geometry stays as it is; only the UV layout changes.

Why do generated meshes need new UVs?+

Models from generation, scans and older exports often arrive with UVs that are fragmented, overlapping or missing. A clean layout is what lets a texture artist paint the asset, bake maps onto it, or hand it to another texturing step without fighting the seams.

Will unwrapping change my model's shape?+

No. UV Unwrap keeps the geometry you supplied and rebuilds only the UV layout, so silhouettes, polycount and proportions you approved are unchanged.

What happens to textures, rigs and animation on the mesh?+

It depends on the model you pick. Most return an untextured mesh with the new layout, ready to texture from scratch. One option re-unwraps a textured, rigged or animated mesh and carries its existing textures, rig and animation onto the new layout.

Is there a limit on mesh density?+

Each unwrap model accepts meshes up to its own face limit, shown when you choose it. For very dense generated meshes, run Remesh first to bring the face count into range, then unwrap the result.

Try UV Unwrap today

Skip the manual seam pass on your next asset. Unwrap your first mesh free on Layer.

UV unwrap mesh
Featured models
Hunyuan 3D UV Unwrap

Rebuilds an existing mesh's UV layout so it is ready to texture. Geometry is kept as-is and the result is untextured.

All models
Meshy UV Unwrap

Lays out new UV coordinates on a 3D model, ready for texturing.

Tripo Smart UV

Re-unwraps a mesh's UVs with AI-placed seams and packed islands, then remaps its existing textures, rig and animation onto the new layout. Geometry is kept as-is.

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